Behavioral Design Patterns
Pertains to communication between objects.
Patterns
Chain of Responsibility | A way of passing a request between a chain of objects. |
Command | Encapsulate a command request as an object. |
Interpreter | A way to include language elements in a program. |
Iterator | Sequentially access the elements of a collection. |
Mediator | Defines simplified communication between classes. |
Memento | Capture and restore an object's internal state. |
Null Object | Designed to act as a default value of an object. |
Observer | A way of notifying change to a number of classes. |
State | Alter an object's behavior when its state changes. |
Strategy | Encapsulates an algorithm inside a class. |
Template method | Defer the exact steps of an algorithm to a subclass. |
Visitor | Defines a new operation to a class without change. |