OKRs

See one, Do one, Teach one


Overview of Personal Mileposts

Both for further understanding, as well as in building out this notebook.

Hard Skills

Programming Skills

Programming Skill refers to an engineer’s ability to actually write code. This includes all of the key aspects of taking code from concept to release from understanding how to develop in different programming...

  • Paradigms
  • Data Structures
  • Algorithms
  • Systems Work
  • Build Automation
  • Testing
  • Problem Solving
  • Code Readability
  • Error Handling
  • Internet Technologies
  • Common Frameworks
  • Databases
  • Scripting
  • Common Tools

Software Design

Software design refers to an engineer’s ability to conceptualize higher level organization of code from components to systems. Software design includes everything from basic concepts of...

  • Modularity
  • Polymorphism
  • Introductory Design Patterns
  • Object-oriented Design

...through more advanced

Soft Skills

Technical Leadership

Technical leadership refers to an engineer’s ability to work with groups of other programmers to produce something great. Technical leadership involves taking your knowledge, skills, and experience and influencing the rest of the team with it. Being able to improve the output of a single engineer, a team of engineers, teams of teams, or even the whole engineering organization from a technical execution standpoint.

Product Passion

Product passion refers to an engineer’s ability to turn code into something that is valuable for a user. This involves being passionate about our products, understanding how they work, making product and technical trade-offs, and ultimately driving the teams they work with to produce things of huge value. Product Passion is also about viewing our products through the eyes of a member, understanding their problems, and working to solve those problems.

Karmanaut

Our values are a key differentiator for CK Engineering. These are based on the sorts of things that make someone successful at CK in general.

  • Challenge
  • Empathy
  • Action
  • Sharing

Engineers who are able to challenge the way we do things in order to make them better, are focused on taking action with ideas, those that know how to work together to bring better outcomes and engineers who can do all of this while still getting along great with their coworkers. Ultimately, this is the bucket where

  • intellectual curiosity
  • autonomy
  • drive

are highlighted.

Checklist

Build and Release processes
DDD principles
Design Patterns: Gang-of-Four. Common patterns & their ideal usage.
HTTP: Sequence diagram
SOLID Principles
TESTING: Unit Testing, Integration Testing, Client Testing
OOP: Encapsulation, Inheritance, Objects/Classes, Polymorphism
REST: RESTful API’s, knowledgeable of common practices and concerns

SOLID Principles

Key Results:

See Pair with someone doing this
Do Build with SOLID Design
Teach Taught said principles to another (e.g. 1:1, lecture, article)

DDD principles

  • Objectives: Solid, working knowledge of DDD Principles

Key Results:

See Pair with someone doing this
Do Build with DDD Design
Teach Taught said principles to another (e.g. 1:1, lecture, article)

Build & Release Processes

  • Objective: Build solid working knowledge of build & release process

Key Results:

See Pair with someone doing this
Do Responsible for config of repositories, Jenkins, & test automation for build-release of new service
Do New service successfully deployed to production
Do Tweak configuration for purposes of debugging
Teach Taught said principles to another (e.g. 1:1, lecture, article)

Strong Testing Practices

  • Objective: Build solid working knowledge of testing practices

Key Results:

See Pair with someone writing tests
Do Was responsible for creating tests.
Do Used TDD to guide code creation
Do Used Code Coverage to guide test creation
Do Build Unit Tests
Do Build Integration Tests
Do Build Functional Tests
Teach Taught testing to another

Misc Ops

  • Objective: Solid, working knowledge of DevOps tools (e.g. splunk)

Key Results:

See ---
Do ---
Teach ---

Ownership of _______

  • Objective: Own a context, product, or _______
    • Hermes
    • Reach Canada
    • /tax and waitlist/early-access list
    • enhanced credit alerts

Key Results:

See ---
Do ---
Teach Taught _______ to another

Candidates

  • Knowledge sharing at CK

    • TILs (e.g. Hashrocket's system)
    • To be "the test guy"

Brainstorm food

  • Think of ways our team can improve. Find areas we are experiencing pain or under delivering and try to come up with options on how to solve those problems.

  • "Seek to replace yourself."

    • Participate in the interview process.

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